| public | property | UBlendSpace::AnimLength | The maximum length, in seconds, of any single sample contained in this blend space. |
| public | property | UBlendSpace::NotifyTriggerMode | Controls which contributing animations are allowed to fire anim notifies while blended: all of them, only the highest-weighted one, or none. |
| public | property | UBlendSpace::PreferredTriangulationDirection | Preferred edge direction the triangulator uses when it has to make an arbitrary choice while splitting rectangular grid cells. |
| public | property | UBlendSpace::TargetWeightInterpolationSpeedPerSec | Speed at which individual sample weights are allowed to change per second, letting the blend space jump directly between extremes instead of smoothly passing through intermediate positions. |
| public | property | UBlendSpace::bAllowMarkerBasedSync | Whether samples within this blend space are allowed to sync against each other using animation sync markers. |
| public | property | UBlendSpace::bAllowMeshSpaceBlending | Enables mesh-space blending when per-bone sample smoothing overrides are in use, so different parts of the skeleton can reach their target pose at different speeds — for example, letting the head turn toward an aim target faster than the body. |
| public | property | UBlendSpace::bContainsRotationOffsetMeshSpaceSamples | Cached flag indicating whether any sample in the blend space has rotation offsets that must be applied in mesh space rather than local space. |
| public | property | UBlendSpace::bInterpolateUsingGrid | If true, runtime interpolation is done via the precomputed grid instead of the raw triangulation/segmentation. |
| public | property | UBlendSpace::bLoop | The default looping behaviour of this blend space when played as an animation asset. |
| public | property | UBlendSpace::bShouldMatchSyncPhases | If true, follower samples pass the same number of sync markers as the leader sample to match its sync phase exactly; otherwise they only match their nearest valid sync position. |
| public | property | UBlendSpace::bTargetWeightInterpolationEaseInOut | If set, eases sample weight adjustments in and out rather than moving at a constant rate, using TargetWeightInterpolationSpeedPerSec to determine the amount of smoothing. |