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UBlendSpace::bShouldMatchSyncPhases

property Engine Since 4.0
#include "Animation/BlendSpace.h"
Access: public Specifiers: UPROPERTYEditAnywhere

Description

If true, follower samples pass the same number of sync markers as the leader sample to match its sync phase exactly; otherwise they only match their nearest valid sync position.

Caveats & Gotchas

  • Only has an effect when bAllowMarkerBasedSync is true and the samples actually contain sync markers.
  • Defaults to false, meaning phase matching is approximate by default — enable this explicitly if you see followers drifting out of step during fast direction changes.

Signature

UPROPERTY(EditAnywhere, Category = Animation) bool bShouldMatchSyncPhases = false;

Example

Enable strict phase matching C++
MyBlendSpace->bAllowMarkerBasedSync = true;
MyBlendSpace->bShouldMatchSyncPhases = true; // followers mirror the leader's exact marker count

Version History

Introduced in: 4.0

Version Status Notes
5.6 stable

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