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UGameplayStatics

class Engine Blueprint Since unknown
#include "Kismet/GameplayStatics.h"

Description

A Blueprint function library providing static utility functions for common gameplay operations: actor spawning, player access, damage, audio, level loading, and save games. All functions are accessible without a class instance.

Caveats & Gotchas

  • Most functions require a WorldContextObject (typically pass 'this' from an Actor or Component). Passing an invalid context silently returns null or no-ops.
  • These are Blueprint-friendly wrappers. C++ code often has more direct and performant alternatives (e.g. UWorld::SpawnActor instead of the deferred spawn path, GetWorld()->GetFirstPlayerController instead of GetPlayerController(this, 0)).
  • Functions that return AActor* (GetActorOfClass, GetPlayerPawn, etc.) can return null — always validate with IsValid() before use.

Example

Common one-liners C++
// Get player controller (single-player)
APlayerController* PC = UGameplayStatics::GetPlayerController(this, 0);

// Play a sound at a location
UGameplayStatics::PlaySoundAtLocation(this, ExplosionSound, GetActorLocation());

// Load a level
UGameplayStatics::OpenLevel(this, FName("MainMenu"));

Functions (15)

Damage
1
Access Type Name
public function UGameplayStatics::ApplyDamage
Audio
2
Access Type Name
public function UGameplayStatics::PlaySound2D
public function UGameplayStatics::PlaySoundAtLocation
Utility
8
Access Type Name
public function UGameplayStatics::ApplyRadialDamage
public function UGameplayStatics::GetActorOfClass
public function UGameplayStatics::GetAllActorsOfClass
public function UGameplayStatics::GetPlayerCharacter
public function UGameplayStatics::GetPlayerController
public function UGameplayStatics::GetPlayerPawn
public function UGameplayStatics::OpenLevel
public function UGameplayStatics::SpawnActor (Spawn Actor from Class)
SaveGame
4
Access Type Name
public function UGameplayStatics::CreateSaveGameObject
public function UGameplayStatics::DoesSaveGameExist
public function UGameplayStatics::LoadGameFromSlot
public function UGameplayStatics::SaveGameToSlot

Version History

Introduced in: unknown

Version Status Notes
5.6 stable

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