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UBlendSpace::NotifyTriggerMode

property Engine Since 4.0
#include "Animation/BlendSpace.h"
Access: public Specifiers: UPROPERTYEditAnywhere

Description

Controls which contributing animations are allowed to fire anim notifies while blended: all of them, only the highest-weighted one, or none.

Caveats & Gotchas

  • Set to HighestWeightedAnimation to avoid notify spam (e.g. duplicate footstep sounds) when several samples with notifies overlap during a blend.
  • None suppresses notifies entirely for this blend space, which can silently break gameplay logic that depends on notify events (e.g. combo windows) if changed carelessly.

Signature

UPROPERTY(EditAnywhere, Category = AnimationNotifies) TEnumAsByte<ENotifyTriggerMode::Type> NotifyTriggerMode;

Example

Only fire notifies from the dominant sample C++
MyBlendSpace->NotifyTriggerMode = ENotifyTriggerMode::HighestWeightedAnimation;

Version History

Introduced in: 4.0

Version Status Notes
5.6 stable

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