UBlendSpace::IsValidAdditive
#include "Animation/BlendSpace.h"
Access: public
Specifiers: virtualconstoverride
Description
Returns whether the blend space is set up as an additive animation, based on its samples' additive settings.
Caveats & Gotchas
- • Requires the blend space to have at least one sample assigned — an empty blend space isn't considered additive.
- • Used by the anim graph to decide whether a blend space's output needs to be applied as an additive layer (e.g. via an Apply Additive node) rather than a full pose.
Signature
virtual bool IsValidAdditive() const override Return Type
bool Example
Checking additive status before blending C++
if (BlendSpaceAsset->IsValidAdditive())
{
// Treat this blend space's output as an additive pose
} See Also
Tags
Version History
Introduced in: 4.0
| Version | Status | Notes |
|---|---|---|
| 5.6 | stable | — |
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