RealDocs

UBlendSpace::PreferredTriangulationDirection

property Engine Since 4.0
#include "Animation/BlendSpace.h"
Access: public Specifiers: UPROPERTYEditAnywhere

Description

Preferred edge direction the triangulator uses when it has to make an arbitrary choice while splitting rectangular grid cells.

Caveats & Gotchas

  • Only matters for rectangular grid regions where the split is ambiguous — it has no effect on regions where the triangulation is already unambiguous.
  • Tangential (the default) tends to produce edges that don't point toward the origin; Radial does the opposite — picking wrong for your sample layout can make interpolation feel subtly uneven near the center.

Signature

UPROPERTY(EditAnywhere, Category = InputInterpolation) EPreferredTriangulationDirection PreferredTriangulationDirection = EPreferredTriangulationDirection::Tangential;

Example

Prefer radial edge splitting C++
MyBlendSpace->PreferredTriangulationDirection = EPreferredTriangulationDirection::Radial;

Version History

Introduced in: 4.0

Version Status Notes
5.6 stable

Feedback

Was this helpful?

Suggest an edit

Select a field above to begin editing.