UBlendSpace::bContainsRotationOffsetMeshSpaceSamples
#include "Animation/BlendSpace.h"
Access: public
Specifiers: UPROPERTY
Description
Cached flag indicating whether any sample in the blend space has rotation offsets that must be applied in mesh space rather than local space.
Caveats & Gotchas
- • Computed internally from the blend space's samples — not exposed in the editor and not meant to be set directly from gameplay code.
- • Replaces the deprecated bRotationBlendInMeshSpace_DEPRECATED property as of UE 5.1.
Signature
bool bContainsRotationOffsetMeshSpaceSamples Example
Reading the cached mesh-space flag C++
if (BlendSpaceAsset->bContainsRotationOffsetMeshSpaceSamples)
{
// This blend space needs mesh-space rotation blending support.
} See Also
Tags
Version History
Introduced in: 5.1
| Version | Status | Notes |
|---|---|---|
| 5.6 | stable | — |
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