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UBlendSpace::bInterpolateUsingGrid

property Engine Since 4.0
#include "Animation/BlendSpace.h"
Access: public Specifiers: UPROPERTYEditAnywhere

Description

If true, runtime interpolation is done via the precomputed grid instead of the raw triangulation/segmentation.

Caveats & Gotchas

  • Grid interpolation trades some blend accuracy for speed/predictability — it snaps to the nearest precomputed grid cell rather than exactly triangulating the input point.
  • Defaults to false (triangulation-based), which is more accurate but slightly more expensive per sample lookup; only enable this if profiling shows blend space sampling as a bottleneck.

Signature

UPROPERTY(EditAnywhere, Category = InputInterpolation, meta = (DisplayName="Use Grid")) bool bInterpolateUsingGrid = false;

Example

Switch to grid-based interpolation C++
MyBlendSpace->bInterpolateUsingGrid = true;

Version History

Introduced in: 4.0

Version Status Notes
5.6 stable

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