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UKismetAnimationLibrary

class AnimGraphRuntime Blueprint Since 4.0
#include "KismetAnimationLibrary.h"

Description

A library of the most common animation Blueprint functions, exposed to Animation Blueprints and general Blueprint graphs alike — two-bone IK, look-at, socket distance/direction queries, Perlin noise, and velocity-from-history helpers.

Caveats & Gotchas

  • Marked BlueprintThreadSafe at the class level, so most of these nodes can run inside the Anim Graph's worker-thread evaluation — but a few individual functions are explicitly flagged NotBlueprintThreadSafe (e.g. the socket/bone distance and direction queries) because they touch USkeletalMeshComponent state that isn't safe off the game thread.
  • Functions prefixed K2_ are the Blueprint-facing wrappers; the Blueprint node names shown in the graph (via ScriptName/DisplayName meta) often differ from the C++ function name.

Functions (11)

Utilities
11
Access Type Name
public function UKismetAnimationLibrary::CalculateDirection
public function UKismetAnimationLibrary::K2_CalculateVelocityFromPositionHistory
public function UKismetAnimationLibrary::K2_MakePerlinNoiseAndRemap
public function UKismetAnimationLibrary::K2_MakePerlinNoiseVectorAndRemap
public function UKismetAnimationLibrary::K2_CalculateVelocityFromSockets
public function UKismetAnimationLibrary::K2_DirectionBetweenSockets
public function UKismetAnimationLibrary::K2_DistanceBetweenTwoSocketsAndMapRange
public function UKismetAnimationLibrary::K2_EndProfilingTimer
public function UKismetAnimationLibrary::K2_LookAt
public function UKismetAnimationLibrary::K2_StartProfilingTimer
public function UKismetAnimationLibrary::K2_TwoBoneIK

Version History

Introduced in: 4.0

Version Status Notes
5.6 stable

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