UBlendSpace::bLoop
#include "Animation/BlendSpace.h"
Access: public
Specifiers: UPROPERTYEditAnywhere
Description
The default looping behaviour of this blend space when played as an animation asset.
Caveats & Gotchas
- • Asset players (e.g. the Sequence Player or Blend Space Player anim graph nodes) can override this at runtime, so changing it on the asset doesn't guarantee every instance respects it.
- • Defaults to true — a non-looping blend space is the less common case and must be set explicitly.
Signature
UPROPERTY(EditAnywhere, Category=Animation) bool bLoop = true; Example
Check looping default C++
if (MyBlendSpace->bLoop)
{
// Treat playback as continuous/looping by default
} See Also
Tags
Version History
Introduced in: 4.0
| Version | Status | Notes |
|---|---|---|
| 5.6 | stable | — |
Feedback
Was this helpful?