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UBlendSpace::bLoop

property Engine Since 4.0
#include "Animation/BlendSpace.h"
Access: public Specifiers: UPROPERTYEditAnywhere

Description

The default looping behaviour of this blend space when played as an animation asset.

Caveats & Gotchas

  • Asset players (e.g. the Sequence Player or Blend Space Player anim graph nodes) can override this at runtime, so changing it on the asset doesn't guarantee every instance respects it.
  • Defaults to true — a non-looping blend space is the less common case and must be set explicitly.

Signature

UPROPERTY(EditAnywhere, Category=Animation) bool bLoop = true;

Example

Check looping default C++
if (MyBlendSpace->bLoop)
{
	// Treat playback as continuous/looping by default
}

Version History

Introduced in: 4.0

Version Status Notes
5.6 stable

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