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UPrimitiveComponent

class Engine Blueprint Since unknown
#include "Components/PrimitiveComponent.h"

Description

The base class for all components that have a visual representation and can interact with the physics and collision systems. Extends USceneComponent with rendering, collision, and physics capabilities.

Caveats & Gotchas

  • Collision and physics settings (simulation, collision profiles, responses) are on UPrimitiveComponent, not on USceneComponent. If you're looking for SetSimulatePhysics or SetCollisionEnabled, they are here.
  • Overlap and hit events are only fired when both the component's collision is enabled AND the actor has overlap/hit generation enabled (bGenerateOverlapEvents / simulation for hit). Both sides of the interaction must have compatible settings.
  • Physics simulation is incompatible with attachment in most cases — simulating a component while attached to another can produce jitter or incorrect behaviour. Detach before enabling physics simulation at runtime.

Example

Configure collision in BeginPlay C++
void AMyActor::BeginPlay()
{
	Super::BeginPlay();

	if (UPrimitiveComponent* Prim = Cast<UPrimitiveComponent>(GetRootComponent()))
	{
		Prim->SetCollisionProfileName(TEXT("BlockAllDynamic"));
		Prim->OnComponentBeginOverlap.AddDynamic(this, &AMyActor::OnOverlap);
	}
}

Functions (8)

Collision
4
Access Type Name
public function UPrimitiveComponent::SetCollisionEnabled
public function UPrimitiveComponent::SetCollisionProfileName
public function UPrimitiveComponent::SetCollisionResponseToAllChannels
public function UPrimitiveComponent::SetCollisionResponseToChannel
Utility
1
Access Type Name
public function UPrimitiveComponent::GetBodyInstance
Physics
3
Access Type Name
public function UPrimitiveComponent::AddForce
public function UPrimitiveComponent::AddImpulse
public function UPrimitiveComponent::SetSimulatePhysics

Properties

Access Type Name
public property UPrimitiveComponent::OnComponentBeginOverlap
public property UPrimitiveComponent::OnComponentEndOverlap
public property UPrimitiveComponent::OnComponentHit

Version History

Introduced in: unknown

Version Status Notes
5.6 stable

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