50 results for "conversion"
Constrained conversion constructor that copies a TSoftObjectPtr<U> into a TSoftObjectPtr<T> only when U* is implicitly convertible to T*.
Constrained conversion constructor that allows a TSubclassOf<Derived> to be implicitly converted to a TSubclassOf<Base> only when Derived* is convertible to Base*.
Constrained conversion constructor that copies a TWeakPtr<OtherType> into a TWeakPtr<ObjectType> only when OtherType* is convertible to ObjectType*.
Deprecated conversion constructor selected when U* is not convertible to T*, introduced in UE 5.
Converts a date & time to text combining both the date and time of day, using an invariant timezone with no conversion applied.
Converts a date & time to text formatted as a date only, using an invariant timezone.
Converts a date & time to text formatted as a time only, using an invariant timezone with no conversion applied.
Builds a new string in the form AppendTo+Prefix+InIntVector+Suffix, formatting an FIntVector with the standard ToString conversion between the given prefix and suffix.
Builds a new string in the form AppendTo+Prefix+InIntVector+Suffix, formatting an FIntVector2 with the standard ToString conversion between the given prefix and suffix.
Builds a new string in the form AppendTo+Prefix+InVector+Suffix, formatting the vector with the standard FVector::ToString conversion between the given prefix and suffix.
Builds a new string in the form AppendTo+Prefix+InVector2d+Suffix, formatting an FVector2D with the standard ToString conversion between the given prefix and suffix.
Converts a boolean value to the string 'true' or 'false'.
Converts an FBox to a string showing its computed Center and Extent values rather than raw Min/Max corners.
Converts an FBox to a string using FBox's default ToString formatting, printing its Min and Max corner vectors.
Widens a byte (uint8) to a 32-bit integer.
Converts a byte (uint8) value to its string representation.
Converts a linear color to localized, formatted text in the form '(R=,G=,B=,A=)'.
Converts a 64-bit double to a 32-bit float.
Converts a double-precision float value to its string representation.
Converts an FInputDeviceId (identifying a physical input device such as a gamepad) to its string representation.
Converts a 64-bit integer value to its string representation.
Converts an FIntPoint to a string in the form 'X= Y='.
Converts a 32-bit integer value to its string representation.
Converts an FIntVector2 to a string in the form 'X= Y='.
Converts an FIntVector to a string in the form 'X= Y= Z='.
Converts an FName to culture-invariant text.
Converts a UObject reference to a string by calling the object's GetName() method.
Converts a UObject reference to culture-invariant text by calling the object's GetName().
Converts a Primary Asset Id to its string form, e.
Converts a Primary Asset Type to its string form.
Converts an FRotator to a string in the form 'P= Y= R='.
Converts a rotator to localized, formatted text in the form 'P= Y= R='.
Parses a string and returns the floating-point value it represents.
Parses a string and returns the integer value it represents.
Parses a string in the 'P= Y= R=' format produced by rotator-to-string conversion back into an FRotator, reporting whether parsing succeeded via OutIsValid.
Converts a string to culture-invariant text.
Converts localizable text to a plain FString.
Converts an FTransform to a string in the form 'Translation: X= Y= Z= Rotation: P= Y= R= Scale: X= Y= Z='.
Converts a transform to localized, formatted text combining translation, rotation, and scale.
Converts an FVector2D to a string in the form 'X= Y='.
Converts a 2D vector to localized, formatted text in the form 'X= Y='.
Converts an FVector3f (single-precision vector) to a string in the form 'X= Y= Z='.
Converts a Vector4 to a 3-component FVector by dropping the W element.
Converts an FVector to a string in the form 'X= Y= Z='.
Converts a vector to localized, formatted text in the form 'X= Y= Z='.
Takes a root motion delta transform captured in component space and converts it into a world-space transform, running any bound ProcessRootMotionPreConvertToWorld/ProcessRootMotionPostConvertToWorld delegates around the conversion.
Returns the cosine of A where A is in degrees.
Returns the sine of A where A is in degrees.
Converts an angle from degrees to radians by multiplying by π/180.
Returns the current mouse cursor position in the local coordinate space of the viewport widget.