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UKismetTextLibrary::Conv_Vector2dToText

function Engine Blueprint Since unknown
#include "Kismet/KismetTextLibrary.h"
Access: public Specifiers: staticBlueprintPureBlueprintAutocast

Description

Converts a 2D vector to localized, formatted text in the form 'X= Y='. Backs the 'To Text (Vector2d)' Blueprint conversion node.

Caveats & Gotchas

  • Only the X and Y components are printed — there's no Z, so this isn't a shortcut for documenting an FVector with a zero Z component.
  • As with the other Conv_*ToText nodes, this is inserted automatically via BlueprintAutocast, so it rarely appears explicitly in a Blueprint graph.

Signature

static FText Conv_Vector2dToText(FVector2D InVec)

Parameters

Name Type Description Default
InVec FVector2D The 2D vector value to convert.

Return Type

FText

Example

Show a UI cursor position C++
FVector2D CursorPos = GetMousePosition();
FText CursorText = UKismetTextLibrary::Conv_Vector2dToText(CursorPos);
DebugTextBlock->SetText(CursorText);

Version History

Introduced in: unknown

Version Status Notes
5.6 stable

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