UKismetMathLibrary::DegCos
#include "Kismet/KismetMathLibrary.h"
Access: public
Specifiers: staticUFUNCTIONBlueprintPure
Description
Returns the cosine of A where A is in degrees. Equivalent to Cos(DegreesToRadians(A)) but avoids the manual conversion step.
Caveats & Gotchas
- • Prefer this over Cos when your angle is stored in degrees (e.g. from a UPROPERTY or designer variable) — it removes the conversion step that is easy to forget.
- • In Blueprint the compact node title is 'COSd'; the plain 'COS' node expects radians and is easily confused with this one.
Signature
static UE_INL_API double DegCos(double A); Parameters
| Name | Type | Description | Default |
|---|---|---|---|
| A | double | Angle in degrees. | — |
Return Type
double Example
Compute forward component from yaw angle C++
double YawDeg = GetActorRotation().Yaw;
double ForwardX = UKismetMathLibrary::DegCos(YawDeg);
double ForwardY = UKismetMathLibrary::DegSin(YawDeg); Tags
Version History
Introduced in: 4.0
| Version | Status | Notes |
|---|---|---|
| 5.6 | stable | — |
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