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UKismetTextLibrary::Conv_StringToText

function Engine Blueprint Since unknown
#include "Kismet/KismetTextLibrary.h"
Access: public Specifiers: staticBlueprintPureBlueprintAutocast

Description

Converts a string to culture-invariant text. Backs the 'To Text (String)' Blueprint conversion node.

Caveats & Gotchas

  • The resulting text is culture-invariant, meaning it will never be picked up by the localization gathering process — use 'Make Literal Text' instead if the string needs to be translated.
  • For concatenating multiple pieces of already-localized text, prefer FText::Format over converting to string and back, since round-tripping loses the source text's localization data.

Signature

static FText Conv_StringToText(const FString& InString)

Parameters

Name Type Description Default
InString const FString& The string to convert.

Return Type

FText

Example

Build a text pin from a runtime string C++
FString PlayerName = TEXT("Player1");
FText NameText = UKismetTextLibrary::Conv_StringToText(PlayerName);
NameTextBlock->SetText(NameText);

Version History

Introduced in: unknown

Version Status Notes
5.6 stable

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