UKismetTextLibrary::Conv_NameToText
#include "Kismet/KismetTextLibrary.h"
Access: public
Specifiers: staticBlueprintPureBlueprintAutocast
Description
Converts an FName to culture-invariant text. Backs the 'To Text (Name)' Blueprint conversion node.
Caveats & Gotchas
- • Like all FName conversions, this is case-insensitive at the source — two names differing only in case produce identical output text.
- • The result is culture-invariant, so it's suitable for internal identifiers or debug display but not for text that should be localized.
Signature
static FText Conv_NameToText(FName InName) Parameters
| Name | Type | Description | Default |
|---|---|---|---|
| InName | FName | The name to convert. | — |
Return Type
FText Example
Display a socket name for debugging C++
FName SocketName = TEXT("WeaponSocket");
FText SocketText = UKismetTextLibrary::Conv_NameToText(SocketName);
UE_LOG(LogTemp, Log, TEXT("%s"), *SocketText.ToString()); Tags
Version History
Introduced in: unknown
| Version | Status | Notes |
|---|---|---|
| 5.6 | stable | — |
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