UKismetStringLibrary::Conv_ByteToString
#include "Kismet/KismetStringLibrary.h"
Access: public
Specifiers: staticBlueprintPureBlueprintAutocast
Description
Converts a byte (uint8) value to its string representation. Backs the 'To String (Byte)' Blueprint conversion node.
Caveats & Gotchas
- • Blueprint enums are backed by uint8, so wiring an enum pin into a String input can invoke this node and produce the enum's raw numeric value rather than its display name — use a dedicated enum-to-string conversion (e.g. Conv_EnumToString / GetEnumeratorDisplayName) if you want the readable name.
- • Values above 255 cannot be represented — anything computed as an int and passed here is truncated to the low 8 bits before conversion, not clamped.
Signature
static FString Conv_ByteToString(uint8 InByte) Parameters
| Name | Type | Description | Default |
|---|---|---|---|
| InByte | uint8 | The byte value to convert. | — |
Return Type
FString Example
Convert a byte to string C++
uint8 TeamIndex = 2;
FString TeamText = UKismetStringLibrary::Conv_ByteToString(TeamIndex);
// TeamText == "2" Tags
Version History
Introduced in: unknown
| Version | Status | Notes |
|---|---|---|
| 5.6 | stable | — |
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