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UKismetSystemLibrary::Conv_PrimaryAssetIdToString

function Engine Blueprint Since unknown
#include "Kismet/KismetSystemLibrary.h"
Access: public Specifiers: staticUFUNCTIONBlueprintPureBlueprintThreadSafeBlueprintAutocast

Description

Converts a Primary Asset Id to its string form, e.g. "Character:Hero_Warrior". The reverse conversion is not provided because a string cannot be validated as a real Primary Asset Id.

Caveats & Gotchas

  • Exposed to Blueprint as an implicit autocast (the "->" convert node), so it often appears automatically when you wire a Primary Asset Id pin into a string input rather than as an explicit call.

Signature

static FString Conv_PrimaryAssetIdToString(FPrimaryAssetId PrimaryAssetId)

Parameters

Name Type Description Default
PrimaryAssetId FPrimaryAssetId The Primary Asset Id to convert.

Return Type

FString

Example

Log a Primary Asset Id C++
FString IdString = UKismetSystemLibrary::Conv_PrimaryAssetIdToString(AssetId);
UE_LOG(LogTemp, Log, TEXT("AssetId: %s"), *IdString);

Version History

Introduced in: unknown

Version Status Notes
5.6 stable

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