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UKismetTextLibrary::Conv_TransformToText

function Engine Blueprint Since unknown
#include "Kismet/KismetTextLibrary.h"
Access: public Specifiers: staticBlueprintPureBlueprintAutocast

Description

Converts a transform to localized, formatted text combining translation, rotation, and scale. Backs the 'To Text (Transform)' Blueprint conversion node.

Caveats & Gotchas

  • The output concatenates all three components (Translation/Rotation/Scale) into one long string, which can be unwieldy for on-screen HUD display — convert the individual components instead if you only need one.
  • Passed by const reference in C++, but Blueprint always copies the transform value into the pin regardless.

Signature

static FText Conv_TransformToText(const FTransform& InTrans)

Parameters

Name Type Description Default
InTrans const FTransform& The transform value to convert.

Return Type

FText

Example

Log a component's full transform C++
FTransform T = SceneComponent->GetComponentTransform();
FText TransformText = UKismetTextLibrary::Conv_TransformToText(T);
UE_LOG(LogTemp, Log, TEXT("%s"), *TransformText.ToString());

Version History

Introduced in: unknown

Version Status Notes
5.6 stable

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