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UKismetStringLibrary::Conv_ObjectToString

function Engine Blueprint Since unknown
#include "Kismet/KismetStringLibrary.h"
Access: public Specifiers: staticBlueprintPureBlueprintAutocast

Description

Converts a UObject reference to a string by calling the object's GetName() method. Backs the 'To String (Object)' Blueprint conversion node.

Caveats & Gotchas

  • Returns the object's internal UObject name (e.g. 'BP_Enemy_C_3'), not a designer-friendly display name or label — for anything user-facing, use GetActorLabel() (editor-only) or a custom display-name property instead.
  • Calling this on a null object returns the string 'None' rather than crashing or returning an empty string, since GetName() on a null pointer is handled via IsValid checks internally in most call paths — but relying on 'None' comparisons instead of explicit IsValid checks makes intent unclear.

Signature

static FString Conv_ObjectToString(class UObject* InObj)

Parameters

Name Type Description Default
InObj class UObject* The object to convert. Its GetName() result is used.

Return Type

FString

Example

Log an object's internal name C++
UObject* SomeObject = GetOwner();
FString NameText = UKismetStringLibrary::Conv_ObjectToString(SomeObject);
UE_LOG(LogTemp, Log, TEXT("Object: %s"), *NameText);

Version History

Introduced in: unknown

Version Status Notes
5.6 stable

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