UKismetTextLibrary::Conv_RotatorToText
#include "Kismet/KismetTextLibrary.h"
Access: public
Specifiers: staticBlueprintPureBlueprintAutocast
Description
Converts a rotator to localized, formatted text in the form 'P= Y= R='. Backs the 'To Text (Rotator)' Blueprint conversion node.
Caveats & Gotchas
- • Field order in the output is Pitch, Yaw, Roll (P= Y= R=) — not the X/Y/Z convention used by the vector conversions, so double-check when reading logged rotator text.
- • The value is culture-formatted text, not a raw number string; use Conv_RotatorToString instead if you need output suitable for round-tripping or non-localized logging.
Signature
static FText Conv_RotatorToText(FRotator InRot) Parameters
| Name | Type | Description | Default |
|---|---|---|---|
| InRot | FRotator | The rotator value to convert. | — |
Return Type
FText Example
Display an actor's rotation for debugging C++
FRotator Rot = GetActorRotation();
FText RotText = UKismetTextLibrary::Conv_RotatorToText(Rot);
UE_LOG(LogTemp, Log, TEXT("Rotation: %s"), *RotText.ToString()); Tags
Version History
Introduced in: unknown
| Version | Status | Notes |
|---|---|---|
| 5.6 | stable | — |
Feedback
Was this helpful?