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50 results for "conversion"

function
TSoftObjectPtr::UE_REQUIRES (constrained conversion constructor) CoreUObject

Constrained conversion constructor that copies a TSoftObjectPtr<U> into a TSoftObjectPtr<T> only when U* is implicitly convertible to T*.

function
TSubclassOf::UE_REQUIRES (constrained conversion constructor) CoreUObject

Constrained conversion constructor that allows a TSubclassOf<Derived> to be implicitly converted to a TSubclassOf<Base> only when Derived* is convertible to Base*.

function
TWeakPtr::UE_REQUIRES (constrained conversion constructor) Core

Constrained conversion constructor that copies a TWeakPtr<OtherType> into a TWeakPtr<ObjectType> only when OtherType* is convertible to ObjectType*.

function
TSoftObjectPtr::UE_SOFTOBJECTPTR_CONVERSION_DEPRECATED (deprecated conversion overloads) CoreUObject deprecated

Deprecated conversion constructor selected when U* is not convertible to T*, introduced in UE 5.

function
UKismetTextLibrary::AsDateTime_DateTime Engine

Converts a date & time to text combining both the date and time of day, using an invariant timezone with no conversion applied.

function
UKismetTextLibrary::AsDate_DateTime Engine

Converts a date & time to text formatted as a date only, using an invariant timezone.

function
UKismetTextLibrary::AsTime_DateTime Engine

Converts a date & time to text formatted as a time only, using an invariant timezone with no conversion applied.

function
UKismetStringLibrary::BuildString_IntVector Engine

Builds a new string in the form AppendTo+Prefix+InIntVector+Suffix, formatting an FIntVector with the standard ToString conversion between the given prefix and suffix.

function
UKismetStringLibrary::BuildString_IntVector2 Engine

Builds a new string in the form AppendTo+Prefix+InIntVector+Suffix, formatting an FIntVector2 with the standard ToString conversion between the given prefix and suffix.

function
UKismetStringLibrary::BuildString_Vector Engine

Builds a new string in the form AppendTo+Prefix+InVector+Suffix, formatting the vector with the standard FVector::ToString conversion between the given prefix and suffix.

function
UKismetStringLibrary::BuildString_Vector2d Engine

Builds a new string in the form AppendTo+Prefix+InVector2d+Suffix, formatting an FVector2D with the standard ToString conversion between the given prefix and suffix.

function
UKismetStringLibrary::Conv_BoolToString Engine

Converts a boolean value to the string 'true' or 'false'.

function
UKismetStringLibrary::Conv_BoxCenterAndExtentsToString Engine

Converts an FBox to a string showing its computed Center and Extent values rather than raw Min/Max corners.

function
UKismetStringLibrary::Conv_BoxToString Engine

Converts an FBox to a string using FBox's default ToString formatting, printing its Min and Max corner vectors.

function
UKismetMathLibrary::Conv_ByteToInt Engine

Widens a byte (uint8) to a 32-bit integer.

function
UKismetStringLibrary::Conv_ByteToString Engine

Converts a byte (uint8) value to its string representation.

function
UKismetTextLibrary::Conv_ColorToText Engine

Converts a linear color to localized, formatted text in the form '(R=,G=,B=,A=)'.

function
UKismetMathLibrary::Conv_DoubleToFloat Engine deprecated

Converts a 64-bit double to a 32-bit float.

function
UKismetStringLibrary::Conv_DoubleToString Engine

Converts a double-precision float value to its string representation.

function
UKismetStringLibrary::Conv_InputDeviceIdToString Engine

Converts an FInputDeviceId (identifying a physical input device such as a gamepad) to its string representation.

function
UKismetStringLibrary::Conv_Int64ToString Engine

Converts a 64-bit integer value to its string representation.

function
UKismetStringLibrary::Conv_IntPointToString Engine

Converts an FIntPoint to a string in the form 'X= Y='.

function
UKismetStringLibrary::Conv_IntToString Engine

Converts a 32-bit integer value to its string representation.

function
UKismetStringLibrary::Conv_IntVector2ToString Engine

Converts an FIntVector2 to a string in the form 'X= Y='.

function
UKismetStringLibrary::Conv_IntVectorToString Engine

Converts an FIntVector to a string in the form 'X= Y= Z='.

function
UKismetTextLibrary::Conv_NameToText Engine

Converts an FName to culture-invariant text.

function
UKismetStringLibrary::Conv_ObjectToString Engine

Converts a UObject reference to a string by calling the object's GetName() method.

function
UKismetTextLibrary::Conv_ObjectToText Engine

Converts a UObject reference to culture-invariant text by calling the object's GetName().

function
UKismetSystemLibrary::Conv_PrimaryAssetIdToString Engine

Converts a Primary Asset Id to its string form, e.

function
UKismetSystemLibrary::Conv_PrimaryAssetTypeToString Engine

Converts a Primary Asset Type to its string form.

function
UKismetStringLibrary::Conv_RotatorToString Engine

Converts an FRotator to a string in the form 'P= Y= R='.

function
UKismetTextLibrary::Conv_RotatorToText Engine

Converts a rotator to localized, formatted text in the form 'P= Y= R='.

function
UKismetStringLibrary::Conv_StringToDouble Engine

Parses a string and returns the floating-point value it represents.

function
UKismetStringLibrary::Conv_StringToInt Engine

Parses a string and returns the integer value it represents.

function
UKismetStringLibrary::Conv_StringToRotator Engine

Parses a string in the 'P= Y= R=' format produced by rotator-to-string conversion back into an FRotator, reporting whether parsing succeeded via OutIsValid.

function
UKismetTextLibrary::Conv_StringToText Engine

Converts a string to culture-invariant text.

function
UKismetTextLibrary::Conv_TextToString Engine

Converts localizable text to a plain FString.

function
UKismetStringLibrary::Conv_TransformToString Engine

Converts an FTransform to a string in the form 'Translation: X= Y= Z= Rotation: P= Y= R= Scale: X= Y= Z='.

function
UKismetTextLibrary::Conv_TransformToText Engine

Converts a transform to localized, formatted text combining translation, rotation, and scale.

function
UKismetStringLibrary::Conv_Vector2dToString Engine

Converts an FVector2D to a string in the form 'X= Y='.

function
UKismetTextLibrary::Conv_Vector2dToText Engine

Converts a 2D vector to localized, formatted text in the form 'X= Y='.

function
UKismetStringLibrary::Conv_Vector3fToString Engine

Converts an FVector3f (single-precision vector) to a string in the form 'X= Y= Z='.

function
UKismetMathLibrary::Conv_Vector4ToVector Engine

Converts a Vector4 to a 3-component FVector by dropping the W element.

function
UKismetStringLibrary::Conv_VectorToString Engine

Converts an FVector to a string in the form 'X= Y= Z='.

function
UKismetTextLibrary::Conv_VectorToText Engine

Converts a vector to localized, formatted text in the form 'X= Y= Z='.

function
UCharacterMovementComponent::ConvertLocalRootMotionToWorld Engine

Takes a root motion delta transform captured in component space and converts it into a world-space transform, running any bound ProcessRootMotionPreConvertToWorld/ProcessRootMotionPostConvertToWorld delegates around the conversion.

function
UKismetMathLibrary::DegCos Engine

Returns the cosine of A where A is in degrees.

function
UKismetMathLibrary::DegSin Engine

Returns the sine of A where A is in degrees.

function
FMath::DegreesToRadians Core

Converts an angle from degrees to radians by multiplying by π/180.

function
UWidgetLayoutLibrary::GetMousePositionOnViewport UMG

Returns the current mouse cursor position in the local coordinate space of the viewport widget.