RealDocs

22 results for "localization"

function
UKismetTextLibrary::FindTextInLocalizationTable Engine

Looks up a text entry directly by namespace and key in the localization tables and returns whether it was found.

function
UBlueprintPathsLibrary::GetEditorLocalizationPaths Engine

Returns the list of paths searched for editor-specific localization files, covering UI text used only in the editor itself.

function
UBlueprintPathsLibrary::GetEngineLocalizationPaths Engine

Returns the list of paths searched for engine-level localization (.

function
UBlueprintPathsLibrary::GetGameLocalizationPaths Engine

Returns the list of paths searched for game-specific localization files, covering the text your project ships to players.

function
UBlueprintPathsLibrary::GetPropertyNameLocalizationPaths Engine

Returns the list of paths searched for localized property display names, used to translate reflected property labels shown in the editor.

function
UBlueprintPathsLibrary::GetToolTipLocalizationPaths Engine

Returns the list of paths searched for localized tooltip text shown in the editor's Details panel and other reflected UI.

function
UKismetTextLibrary::EditTextSourceString Engine

Edits the source string of a text property in place, akin to editing that property in a details panel, while attempting to preserve its localization ID.

function
UBlueprintPathsLibrary::EngineDir Engine

Returns the base directory of the core engine install, shared across projects and mods that use the same engine (e.

function
FText::FindTextInLiveTable_Advanced Core

Looks up a localized FText entry directly from the live (runtime) localization table by namespace and key, bypassing the normal LOCTEXT macro caching.

function
UKismetInternationalizationLibrary::GetCurrentLanguage Engine

Returns the language currently used for localization as an IETF language tag (e.

function
UKismetSystemLibrary::GetDefaultLanguage Engine

Returns the platform's default language for localization, as an IETF language tag such as "zh-Hans-CN".

function
UKismetInternationalizationLibrary::GetLocalizedCultures Engine

Returns the list of cultures that have localization data available, filtered by which resource groups (game, engine, editor, plugins) to check.

function
UKismetInternationalizationLibrary::GetNativeCulture Engine

Returns the native (source) culture that a given localization category's text was authored in, before any translation.

function
UKismetStringTableLibrary::GetTableEntryMetaData Engine

Returns a named piece of meta-data attached to a string table entry, such as authoring notes added during localization import.

function
UKismetStringTableLibrary::GetTableEntrySourceString Engine

Returns the raw source string authored for a given key in a string table, before any localization is applied.

function
UKismetStringTableLibrary::GetTableNamespace Engine

Returns the localization namespace associated with a registered string table.

function
UKismetTextLibrary::GetTextId Engine

Attempts to get the localization ID (namespace and key) used by the given text, returning whether an ID was found.

function
UKismetSystemLibrary::MakeLiteralText Engine

Returns the FText passed in unchanged.

function
UKismetInternationalizationLibrary::SetCurrentLanguage Engine

Sets only the current language used for localization (translated text), leaving locale-driven formatting unchanged.

function
UKismetTextLibrary::TextIsTransient Engine

Returns true if the given text is transient, meaning it was generated at runtime rather than loaded from a localization source.

class
UKismetInternationalizationLibrary Engine

Blueprint function library for querying and changing the current culture, language, and locale used for localization and internationalization at runtime.

property
UBorder::bFlipForRightToLeftFlowDirection UMG

Controls whether the border's background image is horizontally flipped when the active culture's localization flow direction is right-to-left.