22 results for "localization"
Looks up a text entry directly by namespace and key in the localization tables and returns whether it was found.
Returns the list of paths searched for editor-specific localization files, covering UI text used only in the editor itself.
Returns the list of paths searched for engine-level localization (.
Returns the list of paths searched for game-specific localization files, covering the text your project ships to players.
Returns the list of paths searched for localized property display names, used to translate reflected property labels shown in the editor.
Returns the list of paths searched for localized tooltip text shown in the editor's Details panel and other reflected UI.
Edits the source string of a text property in place, akin to editing that property in a details panel, while attempting to preserve its localization ID.
Returns the base directory of the core engine install, shared across projects and mods that use the same engine (e.
Looks up a localized FText entry directly from the live (runtime) localization table by namespace and key, bypassing the normal LOCTEXT macro caching.
Returns the language currently used for localization as an IETF language tag (e.
Returns the platform's default language for localization, as an IETF language tag such as "zh-Hans-CN".
Returns the list of cultures that have localization data available, filtered by which resource groups (game, engine, editor, plugins) to check.
Returns the native (source) culture that a given localization category's text was authored in, before any translation.
Returns a named piece of meta-data attached to a string table entry, such as authoring notes added during localization import.
Returns the raw source string authored for a given key in a string table, before any localization is applied.
Returns the localization namespace associated with a registered string table.
Attempts to get the localization ID (namespace and key) used by the given text, returning whether an ID was found.
Returns the FText passed in unchanged.
Sets only the current language used for localization (translated text), leaving locale-driven formatting unchanged.
Returns true if the given text is transient, meaning it was generated at runtime rather than loaded from a localization source.
Blueprint function library for querying and changing the current culture, language, and locale used for localization and internationalization at runtime.
Controls whether the border's background image is horizontally flipped when the active culture's localization flow direction is right-to-left.