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UKismetInternationalizationLibrary::SetCurrentLanguage

function Engine Blueprint Since unknown
#include "Kismet/KismetInternationalizationLibrary.h"
Access: public Specifiers: staticUFUNCTIONBlueprintCallable

Description

Sets only the current language used for localization (translated text), leaving locale-driven formatting unchanged.

Caveats & Gotchas

  • Setting language without locale can produce a mismatched experience (e.g. French text with US date formatting) — most games should call SetCurrentLanguageAndLocale or SetCurrentCulture instead.
  • Returns false without changing anything if no localization data is installed for the requested culture.

Signature

static ENGINE_API bool SetCurrentLanguage(const FString& Culture, const bool SaveToConfig = false);

Parameters

Name Type Description Default
Culture const FString& The language to set, as an IETF language tag (e.g. "zh-Hans-CN").
SaveToConfig const bool If true, persists the setting to the user's GameUserSettings config. false

Return Type

bool

Example

Set language only (advanced use) C++
UKismetInternationalizationLibrary::SetCurrentLanguage(TEXT("de"));

Version History

Introduced in: unknown

Version Status Notes
5.6 stable

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