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UBlueprintPathsLibrary::GetEngineLocalizationPaths

function Engine Blueprint Since 4.0
#include "Kismet/BlueprintPathsLibrary.h"
Access: public Specifiers: staticBlueprintPure

Description

Returns the list of paths searched for engine-level localization (.locres/.locmeta) files.

Caveats & Gotchas

  • Returns a reference to an internal array — copy the result if you need to hold onto it beyond the current scope while localization data might reload.
  • These paths cover engine strings only; game-specific text uses GetGameLocalizationPaths() instead.

Signature

static const TArray<FString>& GetEngineLocalizationPaths()

Return Type

const TArray<FString>&

Example

List engine localization search paths C++
for (const FString& Path : UBlueprintPathsLibrary::GetEngineLocalizationPaths())
{
    UE_LOG(LogTemp, Log, TEXT("Engine loc path: %s"), *Path);
}

Version History

Introduced in: 4.0

Version Status Notes
5.6 stable

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