UBlueprintPathsLibrary::GetEditorLocalizationPaths
#include "Kismet/BlueprintPathsLibrary.h"
Access: public
Specifiers: staticBlueprintPure
Description
Returns the list of paths searched for editor-specific localization files, covering UI text used only in the editor itself.
Caveats & Gotchas
- • Only relevant in editor builds — these strings are stripped from packaged game/shipping builds.
- • Returns a reference to an internal array; treat it as read-only and don't hold it across a localization reload.
Signature
static const TArray<FString>& GetEditorLocalizationPaths() Return Type
const TArray<FString>& Example
List editor localization search paths C++
for (const FString& Path : UBlueprintPathsLibrary::GetEditorLocalizationPaths())
{
UE_LOG(LogTemp, Log, TEXT("Editor loc path: %s"), *Path);
} See Also
Tags
Version History
Introduced in: 4.0
| Version | Status | Notes |
|---|---|---|
| 5.6 | stable | — |
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