RealDocs

UBlueprintPathsLibrary::GetEditorLocalizationPaths

function Engine Blueprint Since 4.0
#include "Kismet/BlueprintPathsLibrary.h"
Access: public Specifiers: staticBlueprintPure

Description

Returns the list of paths searched for editor-specific localization files, covering UI text used only in the editor itself.

Caveats & Gotchas

  • Only relevant in editor builds — these strings are stripped from packaged game/shipping builds.
  • Returns a reference to an internal array; treat it as read-only and don't hold it across a localization reload.

Signature

static const TArray<FString>& GetEditorLocalizationPaths()

Return Type

const TArray<FString>&

Example

List editor localization search paths C++
for (const FString& Path : UBlueprintPathsLibrary::GetEditorLocalizationPaths())
{
    UE_LOG(LogTemp, Log, TEXT("Editor loc path: %s"), *Path);
}

Version History

Introduced in: 4.0

Version Status Notes
5.6 stable

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