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UBlueprintPathsLibrary::GetGameLocalizationPaths

function Engine Blueprint Since 4.0
#include "Kismet/BlueprintPathsLibrary.h"
Access: public Specifiers: staticBlueprintPure

Description

Returns the list of paths searched for game-specific localization files, covering the text your project ships to players.

Caveats & Gotchas

  • This is the path set that actually matters for shipping games — engine and editor localization paths are separate and not shipped.
  • Returns a reference to an internal array; don't cache it across a culture change since the contents can be reloaded.

Signature

static const TArray<FString>& GetGameLocalizationPaths()

Return Type

const TArray<FString>&

Example

List game localization search paths C++
for (const FString& Path : UBlueprintPathsLibrary::GetGameLocalizationPaths())
{
    UE_LOG(LogTemp, Log, TEXT("Game loc path: %s"), *Path);
}

Version History

Introduced in: 4.0

Version Status Notes
5.6 stable

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