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UKismetInternationalizationLibrary::GetNativeCulture

function Engine Blueprint Since unknown
#include "Kismet/KismetInternationalizationLibrary.h"
Access: public Specifiers: staticUFUNCTIONBlueprintPure

Description

Returns the native (source) culture that a given localization category's text was authored in, before any translation.

Caveats & Gotchas

  • Takes an ELocalizedTextSourceCategory rather than an FName — pick Game, Engine, or Editor to match the text source you're checking against.
  • More useful as a FallbackCulture argument to GetSuitableCulture than for direct player-facing display.

Signature

static ENGINE_API FString GetNativeCulture(const ELocalizedTextSourceCategory TextCategory);

Parameters

Name Type Description Default
TextCategory const ELocalizedTextSourceCategory The localization category to query (Game, Engine, or Editor).

Return Type

FString

Example

Use the native culture as a fallback C++
const FString Fallback = UKismetInternationalizationLibrary::GetNativeCulture(ELocalizedTextSourceCategory::Game);

Version History

Introduced in: unknown

Version Status Notes
5.6 stable

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