UBlueprintPathsLibrary::GetPropertyNameLocalizationPaths
#include "Kismet/BlueprintPathsLibrary.h"
Access: public
Specifiers: staticBlueprintPure
Description
Returns the list of paths searched for localized property display names, used to translate reflected property labels shown in the editor.
Caveats & Gotchas
- • Editor-only concern — affects Details panel labels, not runtime UI text.
- • Distinct from GetToolTipLocalizationPaths(), which covers tooltip text rather than the property names themselves.
Signature
static const TArray<FString>& GetPropertyNameLocalizationPaths() Return Type
const TArray<FString>& Example
List property name localization search paths C++
for (const FString& Path : UBlueprintPathsLibrary::GetPropertyNameLocalizationPaths())
{
UE_LOG(LogTemp, Log, TEXT("Property name loc path: %s"), *Path);
} See Also
Tags
Version History
Introduced in: 4.0
| Version | Status | Notes |
|---|---|---|
| 5.6 | stable | — |
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