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UBlueprintPathsLibrary::GetPropertyNameLocalizationPaths

function Engine Blueprint Since 4.0
#include "Kismet/BlueprintPathsLibrary.h"
Access: public Specifiers: staticBlueprintPure

Description

Returns the list of paths searched for localized property display names, used to translate reflected property labels shown in the editor.

Caveats & Gotchas

  • Editor-only concern — affects Details panel labels, not runtime UI text.
  • Distinct from GetToolTipLocalizationPaths(), which covers tooltip text rather than the property names themselves.

Signature

static const TArray<FString>& GetPropertyNameLocalizationPaths()

Return Type

const TArray<FString>&

Example

List property name localization search paths C++
for (const FString& Path : UBlueprintPathsLibrary::GetPropertyNameLocalizationPaths())
{
    UE_LOG(LogTemp, Log, TEXT("Property name loc path: %s"), *Path);
}

Version History

Introduced in: 4.0

Version Status Notes
5.6 stable

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