UDataTableFunctionLibrary::FillDataTableFromJSONString
#include "Kismet/DataTableFunctionLibrary.h"
Access: public
Specifiers: staticBlueprintCallable
Description
Empties DataTable and repopulates it by parsing JSONString as JSON row data, optionally forcing a specific row struct for the import.
Caveats & Gotchas
- • Editor-only (#if WITH_EDITOR); not available in packaged/runtime builds.
- • Expects the same JSON shape UE produces when exporting a DataTable to JSON (an array of objects keyed by row name); hand-written JSON that doesn't match this shape will fail to import.
Signature
static bool FillDataTableFromJSONString(UDataTable* DataTable, const FString& JSONString, UScriptStruct* ImportRowStruct = nullptr); Parameters
| Name | Type | Description | Default |
|---|---|---|---|
| DataTable | UDataTable* | The table to empty and repopulate. | — |
| JSONString | const FString& | JSON text to parse as the table's new contents. | — |
| ImportRowStruct | UScriptStruct* | Optional row struct to force for the import; also makes the import fully automated with no dialogs. | nullptr |
Return Type
bool Example
Import JSON text into a table C++
const FString JSON = TEXT("[{\"Name\":\"Rifle\",\"Damage\":25,\"FireRate\":0.1}]");
UDataTableFunctionLibrary::FillDataTableFromJSONString(MyDataTable, JSON, FWeaponStatsRow::StaticStruct()); See Also
Version History
Introduced in: unknown
| Version | Status | Notes |
|---|---|---|
| 5.6 | stable | — |
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