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UDataTableFunctionLibrary::FillDataTableFromCSVString

function Engine Blueprint Since unknown
#include "Kismet/DataTableFunctionLibrary.h"
Access: public Specifiers: staticBlueprintCallable

Description

Empties DataTable and repopulates it by parsing CSVString as CSV data, optionally forcing a specific row struct for the import.

Caveats & Gotchas

  • Editor-only (#if WITH_EDITOR) — unavailable in packaged/runtime builds; call only from editor utility widgets, editor scripts, or commandlets.
  • Destroys the table's existing rows before importing; there's no merge option.
  • Passing ImportRowStruct also suppresses any interactive dialogs, making the import safe to run unattended (e.g. from a commandlet); omitting it may prompt on column mismatches.

Signature

static bool FillDataTableFromCSVString(UDataTable* DataTable, const FString& CSVString, UScriptStruct* ImportRowStruct = nullptr);

Parameters

Name Type Description Default
DataTable UDataTable* The table to empty and repopulate.
CSVString const FString& CSV text to parse as the table's new contents.
ImportRowStruct UScriptStruct* Optional row struct to force for the import; also makes the import fully automated with no dialogs. nullptr

Return Type

bool

Example

Import CSV text into a table C++
const FString CSV = TEXT("---,Damage,FireRate\nRifle,25,0.1\nPistol,15,0.2\n");
UDataTableFunctionLibrary::FillDataTableFromCSVString(MyDataTable, CSV, FWeaponStatsRow::StaticStruct());

Version History

Introduced in: unknown

Version Status Notes
5.6 stable

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