UDataTableFunctionLibrary::FillDataTableFromCSVFile
#include "Kismet/DataTableFunctionLibrary.h"
Access: public
Specifiers: staticBlueprintCallable
Description
Empties DataTable and repopulates it by reading and parsing the CSV file at CSVFilePath.
Caveats & Gotchas
- • Editor-only (#if WITH_EDITOR); not available in packaged builds.
- • CSVFilePath is a normal file-system path, not a content-browser asset path — point it at an actual .csv file on disk (absolute or project-relative).
- • Check the Output Log for import errors; a malformed CSV can return false without raising a Blueprint exception.
Signature
static bool FillDataTableFromCSVFile(UDataTable* DataTable, const FString& CSVFilePath, UScriptStruct* ImportRowStruct = nullptr); Parameters
| Name | Type | Description | Default |
|---|---|---|---|
| DataTable | UDataTable* | The table to empty and repopulate. | — |
| CSVFilePath | const FString& | File-system path of the CSV file to read. | — |
| ImportRowStruct | UScriptStruct* | Optional row struct to force for the import; also makes the import fully automated with no dialogs. | nullptr |
Return Type
bool Example
Import a CSV file into a table C++
UDataTableFunctionLibrary::FillDataTableFromCSVFile(MyDataTable, TEXT("C:/Data/WeaponStats.csv"), FWeaponStatsRow::StaticStruct()); See Also
Version History
Introduced in: unknown
| Version | Status | Notes |
|---|---|---|
| 5.6 | stable | — |
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