19 results for "editor-only"
Adds a row with the given name and data to a Data Table.
Begins a new undo transaction, defined as all actions that take place when the user selects 'Undo' once.
Cancels the current transaction and stops capturing actions into the undo buffer.
Attempts to end the current undo transaction.
Writes the contents of a Data Table to a CSV file on disk, encoded as UTF-8.
Serializes the contents of a Data Table to a CSV-formatted string in memory.
Writes the contents of a Data Table to a JSON file on disk, encoded as UTF-8.
Serializes the contents of a Data Table to a JSON-formatted string in memory.
Empties the given Data Table and repopulates it by importing the JSON file at the given path.
Returns whether this actor, despite being editor-only, should still be loaded and present during Play-In-Editor sessions.
Returns true if this component's owning actor is currently selected in the editor.
The editor layer names this actor belongs to.
Returns true if the object still has its editor-only data, as opposed to having had it stripped for a cooked/packaged build.
UActorComponent override called when the camera component is registered with the world, used to set up the editor-only frustum visualization and proxy mesh.
USceneComponent override called whenever this camera's world transform changes, keeping the editor-only frustum visualization and proxy mesh synced to the new position.
Removes the row with the given name from a Data Table.
Notifies the current transaction (if any) that this object should be snapshot for an intermediate update, without closing out the full undo record.
Notifies the current transaction (if any) that this object is about to be modified and should be recorded in the undo buffer.
Blueprint function library for querying UDataTable assets — row lookups, existence checks, and column/row name introspection — plus editor-only CSV/JSON import and export.