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19 results for "editor-only"

function
UDataTableFunctionLibrary::AddDataTableRow Engine

Adds a row with the given name and data to a Data Table.

function
UKismetSystemLibrary::BeginTransaction Engine

Begins a new undo transaction, defined as all actions that take place when the user selects 'Undo' once.

function
UKismetSystemLibrary::CancelTransaction Engine

Cancels the current transaction and stops capturing actions into the undo buffer.

function
UKismetSystemLibrary::EndTransaction Engine

Attempts to end the current undo transaction.

function
UDataTableFunctionLibrary::ExportDataTableToCSVFile Engine

Writes the contents of a Data Table to a CSV file on disk, encoded as UTF-8.

function
UDataTableFunctionLibrary::ExportDataTableToCSVString Engine

Serializes the contents of a Data Table to a CSV-formatted string in memory.

function
UDataTableFunctionLibrary::ExportDataTableToJSONFile Engine

Writes the contents of a Data Table to a JSON file on disk, encoded as UTF-8.

function
UDataTableFunctionLibrary::ExportDataTableToJSONString Engine

Serializes the contents of a Data Table to a JSON-formatted string in memory.

function
UDataTableFunctionLibrary::FillDataTableFromJSONFile Engine

Empties the given Data Table and repopulates it by importing the JSON file at the given path.

function
AActor::IsEditorOnlyLoadedInPIE Engine

Returns whether this actor, despite being editor-only, should still be loaded and present during Play-In-Editor sessions.

function
UActorComponent::IsOwnerSelected Engine

Returns true if this component's owning actor is currently selected in the editor.

property
AActor::Layers Engine

The editor layer names this actor belongs to.

function
UKismetSystemLibrary::ObjectHasEditorOnlyData Engine

Returns true if the object still has its editor-only data, as opposed to having had it stripped for a cooked/packaged build.

function
UCameraComponent::OnRegister Engine

UActorComponent override called when the camera component is registered with the world, used to set up the editor-only frustum visualization and proxy mesh.

function
UCameraComponent::OnUpdateTransform Engine

USceneComponent override called whenever this camera's world transform changes, keeping the editor-only frustum visualization and proxy mesh synced to the new position.

function
UDataTableFunctionLibrary::RemoveDataTableRow Engine

Removes the row with the given name from a Data Table.

function
UKismetSystemLibrary::SnapshotObject Engine

Notifies the current transaction (if any) that this object should be snapshot for an intermediate update, without closing out the full undo record.

function
UKismetSystemLibrary::TransactObject Engine

Notifies the current transaction (if any) that this object is about to be modified and should be recorded in the undo buffer.

class
UDataTableFunctionLibrary Engine

Blueprint function library for querying UDataTable assets — row lookups, existence checks, and column/row name introspection — plus editor-only CSV/JSON import and export.