9 results for "serialization"
Returns the index used to identify this component's position in the User Construction Script serialization stream.
Serializes the entire array as a raw memory blob during loading, bypassing per-element serialization for significant performance gains.
Called after all subobjects have been serialized and their references fixedup during asset load.
Called on non-root actors in the same package before the root actor's package is saved.
Directly sets the internal element count without touching memory, running destructors, or reallocating.
The primary dynamic array container in Unreal Engine, equivalent to `std::vector`.
Converts a linear color to an uppercase 8-character hex string in RRGGBBAA format by first quantising to 8-bit per channel.
The base class of all Unreal Engine objects.
Removes a previously registered ITextGenerator factory, preventing new instances of that type from being created during deserialization.