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12 results for "platform" in function

function
UGameplayStatics::CreatePlayerFromPlatformUser Engine

Creates a new local player identified by a platform user ID rather than a numeric controller index, enabling proper platform account association for console and PC online play.

function
UWidgetLayoutLibrary::GetMousePositionOnPlatform UMG

Returns the platform mouse cursor position in absolute desktop coordinates, independent of the game window.

function
UGameplayStatics::GetPlatformName Engine

Returns the string name of the current platform (e.

function
APawn::GetPlatformUserId Engine

Returns the platform user ID of the local PlayerController controlling this pawn.

function
UGameplayStatics::GetPlayerControllerFromPlatformUser Engine

Returns the local player controller associated with the given FPlatformUserId.

function
UGameplayStatics::SetPlayerPlatformUserId Engine

Associates a platform user account ID with a local PlayerController, used to link online identity (achievements, cloud saves) to a specific local player slot.

function
UGameplayStatics::AnnounceAccessibleString Engine

Sends a string to the platform's screen reader or accessibility announcement system when accessibility is enabled.

function
UGameplayStatics::EnableLiveStreaming Engine

Toggles live DVR streaming on platforms that support it (primarily consoles).

function
AActor::GetVerticalDistanceTo Engine

Returns the absolute vertical (Z-axis only) distance between this actor and OtherActor, ignoring XY.

function
APlayerState::RegisterPlayerWithSession Engine

Registers this player with the online subsystem session identified by SessionName, allowing the platform to track the player's presence and enforce session membership.

function
UGameplayStatics::SaveGameToSlot Engine

Serialises a USaveGame object to disk using the platform's save system.

function
FMath::SinCos Core

Computes both sine and cosine of an angle simultaneously.