UKismetSystemLibrary::GetPlatformUserName
#include "Kismet/KismetSystemLibrary.h"
Access: public
Specifiers: staticUFUNCTIONBlueprintPure
Description
Gets the current user name from the operating system.
Caveats & Gotchas
- • This is the OS account name, not the player's in-game display name or a platform online-service username (e.g. not a Steam/PSN/Xbox Live gamertag).
- • Can reveal personally identifiable information — avoid sending it to telemetry/analytics without user consent.
- • On consoles this typically returns a generic or empty string rather than a meaningful OS user name.
Signature
static FString GetPlatformUserName() Return Type
FString Example
Prefill a local save name field C++
FString OSUserName = UKismetSystemLibrary::GetPlatformUserName(); Tags
Version History
Introduced in: 4.0
| Version | Status | Notes |
|---|---|---|
| 5.6 | stable | — |
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