UKismetSystemLibrary::GetPlatformUserDir
#include "Kismet/KismetSystemLibrary.h"
Access: public
Specifiers: staticUFUNCTIONBlueprintPure
Description
Returns the current OS user's home/profile directory, as reported by the platform layer. Distinct from the project's saved or user directory used for game data.
Caveats & Gotchas
- • This is the OS-level user directory (e.g. the user's home folder), not FPaths::ProjectSavedDir() or FPlatformProcess::UserDir() used for save games — don't use it to build save file paths.
- • The returned path format and meaning varies by platform; on consoles it may return an empty string or a sandboxed path rather than a real user directory.
Signature
static FString GetPlatformUserDir() Return Type
FString Example
Log the platform user directory C++
FString UserDir = UKismetSystemLibrary::GetPlatformUserDir();
UE_LOG(LogTemp, Log, TEXT("Platform user dir: %s"), *UserDir); See Also
Tags
Version History
Introduced in: unknown
| Version | Status | Notes |
|---|---|---|
| 5.6 | stable | — |
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