UGameplayStatics::EnableLiveStreaming
#include "Kismet/GameplayStatics.h"
Access: public
Specifiers: staticBlueprintCallable
Description
Toggles live DVR streaming on platforms that support it (primarily consoles). Has no effect on platforms that do not support DVR streaming.
Caveats & Gotchas
- • This is a no-op on PC and most non-console platforms — calling it on unsupported platforms will silently do nothing.
- • Console certification requirements may mandate that DVR streaming be disabled during certain content (e.g. licensed cutscenes). Failing to call this correctly can cause cert failures.
- • The function is not thread-safe; call it only from the game thread.
Signature
static ENGINE_API void EnableLiveStreaming(bool Enable); Parameters
| Name | Type | Description | Default |
|---|---|---|---|
| Enable | bool | If true, enables live DVR streaming; if false, disables it. | — |
Return Type
void Example
Disable DVR during licensed cutscene C++
// Before playing a licensed video cutscene
UGameplayStatics::EnableLiveStreaming(false);
PlayCutscene();
// After cutscene ends
UGameplayStatics::EnableLiveStreaming(true); Tags
Version History
Introduced in: 4.0
| Version | Status | Notes |
|---|---|---|
| 5.6 | stable | — |
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