UKismetSystemLibrary::GetGameBundleId
#include "Kismet/KismetSystemLibrary.h"
Access: public
Specifiers: staticUFUNCTIONBlueprintPure
Description
Retrieves the game's platform-specific bundle identifier or package name (e.g. the iOS/Android bundle ID or package name configured in project settings).
Caveats & Gotchas
- • Value comes from platform-specific project settings (e.g. Android Package Name, iOS Bundle Identifier) — it can be empty on platforms/desktop builds where no bundle ID is configured.
- • Not marked BlueprintThreadSafe, unlike several neighboring diagnostics functions.
- • Useful for platform store integrations (analytics, IAP, push notifications) that need to confirm the running app's identity.
Signature
static FString GetGameBundleId() Return Type
FString Example
Log the bundle ID for a platform SDK integration C++
FString BundleId = UKismetSystemLibrary::GetGameBundleId();
UE_LOG(LogTemp, Log, TEXT("Bundle ID: %s"), *BundleId); See Also
Tags
Version History
Introduced in: 4.24
| Version | Status | Notes |
|---|---|---|
| 5.6 | stable | — |
Feedback
Was this helpful?