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UKismetSystemLibrary::SetWindowTitle

function Engine Blueprint Since unknown
#include "Kismet/KismetSystemLibrary.h"
Access: public Specifiers: staticUFUNCTIONBlueprintCallable

Description

Sets the title bar text of the game's application window. Only has a visible effect on windowed desktop platforms.

Caveats & Gotchas

  • Has no effect in a packaged fullscreen build on most platforms, and no effect at all on platforms without a windowed OS shell (consoles, mobile).
  • The title reverts to the project's default window title on relaunch — this only changes it for the current running instance and isn't persisted.

Signature

static void SetWindowTitle(const FText& Title)

Parameters

Name Type Description Default
Title const FText& New title to display in the game window's title bar.

Return Type

void

Example

Set a custom window title C++
UKismetSystemLibrary::SetWindowTitle(FText::FromString(TEXT("My Game - Level 3")));

Version History

Introduced in: unknown

Version Status Notes
5.6 stable

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