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UBlueprintPathsLibrary::CloudDir

function Engine Blueprint Since 4.0
#include "Kismet/BlueprintPathsLibrary.h"
Access: public Specifiers: staticBlueprintPure

Description

Returns the local directory used to emulate or support cloud save storage, such as during development before a platform's real cloud service is wired up.

Caveats & Gotchas

  • This is a local emulation location, not an actual network path — data here does not sync anywhere by itself.
  • Primarily relevant to platform save-game subsystems; most gameplay code should go through the save game API rather than reading this path directly.

Signature

static FString CloudDir()

Return Type

FString

Example

Inspect the local cloud emulation folder C++
const FString CloudPath = UBlueprintPathsLibrary::CloudDir();
UE_LOG(LogTemp, Log, TEXT("Cloud emulation dir: %s"), *CloudPath);

Version History

Introduced in: 4.0

Version Status Notes
5.6 stable

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