UBlueprintPathsLibrary::CloudDir
#include "Kismet/BlueprintPathsLibrary.h"
Access: public
Specifiers: staticBlueprintPure
Description
Returns the local directory used to emulate or support cloud save storage, such as during development before a platform's real cloud service is wired up.
Caveats & Gotchas
- • This is a local emulation location, not an actual network path — data here does not sync anywhere by itself.
- • Primarily relevant to platform save-game subsystems; most gameplay code should go through the save game API rather than reading this path directly.
Signature
static FString CloudDir() Return Type
FString Example
Inspect the local cloud emulation folder C++
const FString CloudPath = UBlueprintPathsLibrary::CloudDir();
UE_LOG(LogTemp, Log, TEXT("Cloud emulation dir: %s"), *CloudPath); Version History
Introduced in: 4.0
| Version | Status | Notes |
|---|---|---|
| 5.6 | stable | — |
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