RealDocs

13 results for "platform"

function
UGameplayStatics::CreatePlayerFromPlatformUser Engine

Creates a new local player identified by a platform user ID rather than a numeric controller index, enabling proper platform account association for console and PC online play.

function
UWidgetLayoutLibrary::GetMousePositionOnPlatform UMG

Returns the platform mouse cursor position in absolute desktop coordinates, independent of the game window.

function
UGameplayStatics::GetPlatformName Engine

Returns the string name of the current platform (e.

function
APawn::GetPlatformUserId Engine

Returns the platform user ID of the local PlayerController controlling this pawn.

function
UGameplayStatics::GetPlayerControllerFromPlatformUser Engine

Returns the local player controller associated with the given FPlatformUserId.

function
UGameplayStatics::SetPlayerPlatformUserId Engine

Associates a platform user account ID with a local PlayerController, used to link online identity (achievements, cloud saves) to a specific local player slot.

function
UGameplayStatics::AnnounceAccessibleString Engine

Sends a string to the platform's screen reader or accessibility announcement system when accessibility is enabled.

function
UGameplayStatics::EnableLiveStreaming Engine

Toggles live DVR streaming on platforms that support it (primarily consoles).

struct
FMath Core

The primary math utility struct in Unreal Engine, providing static functions for arithmetic, interpolation, trigonometry, random number generation, and geometric operations.

function
AActor::GetVerticalDistanceTo Engine

Returns the absolute vertical (Z-axis only) distance between this actor and OtherActor, ignoring XY.

function
APlayerState::RegisterPlayerWithSession Engine

Registers this player with the online subsystem session identified by SessionName, allowing the platform to track the player's presence and enforce session membership.

function
UGameplayStatics::SaveGameToSlot Engine

Serialises a USaveGame object to disk using the platform's save system.

function
FMath::SinCos Core

Computes both sine and cosine of an angle simultaneously.