48 results for "platform"
Converts a platform user ID to its string representation, showing the underlying integer handle.
Creates a new local player identified by a platform user ID rather than a numeric controller index, enabling proper platform account association for console and PC online play.
Returns the platform mouse cursor position in absolute desktop coordinates, independent of the game window.
Returns the string name of the current platform (e.
Returns the current platform time in seconds, independent of gameplay time, pausing, or slomo.
Returns the current OS user's home/profile directory, as reported by the platform layer.
Returns the platform user ID of the local PlayerController controlling this pawn.
Gets the current user name from the operating system.
Returns the local player controller associated with the given FPlatformUserId.
Converts a normalized "Unreal" pathname (forward slashes) into a filename using the current platform's native path separator conventions.
Associates a platform user account ID with a local PlayerController, used to link online identity (achievements, cloud saves) to a specific local player slot.
Opens the platform's built-in achievements UI for the given player.
Opens the platform's built-in leaderboard UI for the given category.
Acquires the platform chunks required to install the given assets, then invokes CompleteDelegate.
Acquires the platform chunks needed for every bundle of the given primary assets, then invokes CompleteDelegate.
Sends a string to the platform's screen reader or accessibility announcement system when accessibility is enabled.
A static function library that exposes FPaths — engine, project, and platform directory queries and path-string manipulation — to Blueprint and Python.
Returns whether the current platform is able to launch the given URL in a browser.
Changes bundle state across every currently loaded primary asset that has the given OldBundles, replacing them with NewBundles — useful for global state changes like switching level-of-detail or platform bundle sets.
Returns the local directory used to emulate or support cloud save storage, such as during development before a platform's real cloud service is wired up.
Rewrites a normal engine or project path into the equivalent path inside Saved/Sandboxes/InSandboxName, used to isolate cooked or intermediate output per platform or configuration.
Toggles live DVR streaming on platforms that support it (primarily consoles).
The primary math utility struct in Unreal Engine, providing static functions for arithmetic, interpolation, trigonometry, random number generation, and geometric operations.
Checks which platform chunks the given assets belong to and reports any that aren't currently mounted, separating chunks that can still be installed from ones that are missing entirely.
Returns the platform's default language for localization, as an IETF language tag such as "zh-Hans-CN".
Returns the platform's default locale for internationalization (number/date formatting, currency, etc.
Returns the platform-specific unique device id, replacing the deprecated GetUniqueDeviceId.
Retrieves the game's platform-specific bundle identifier or package name (e.
Returns the platform-provided icon texture for a given gamepad button, for use in on-screen button prompts.
If the character has a movement base, returns the velocity that should be imparted from that base, such as when jumping off a moving platform.
Returns the relative path needed to get from the current base directory (Engine/Binaries/<Platform>) up to the engine root directory.
Returns the platform-specific unique device id.
Returns the absolute vertical (Z-axis only) distance between this actor and OtherActor, ignoring XY.
Returns true if a writable directory for downloaded data that persists across play sessions is available on the current platform.
Returns whether the player is logged in to the platform's active online subsystem (Steam, PSN, Xbox Live, etc.
Opens an external URL in the platform's default web browser, but only if its domain matches one of the provided allowlist strings.
Opens the specified URL in the platform's default web browser.
Produces a fully standard "Unreal" pathname by normalizing separators, removing extraneous slashes, collapsing internal ".
Latently interpolates a scene component to a target relative location and rotation over a fixed duration.
Returns which touchpad generated this event, for platforms and controllers that expose more than one touch surface per user.
Registers this player with the online subsystem session identified by SessionName, allowing the platform to track the player's presence and enforce session membership.
Serialises a USaveGame object to disk using the platform's save system.
Sets which touch interaction pattern triggers the button's OnClicked event on touch-input platforms.
Sets the title bar text of the game's application window.
Returns whether the "Saved" directory tree should be rooted in the platform's per-user directory rather than relative to the engine/project install.
Computes both sine and cosine of an angle simultaneously.
Blueprint function library providing general-purpose engine utilities: object validity/identity queries, debug drawing, timers, platform and build information, string/path helpers, and print/log nodes.
Applies the movement base's rotation delta to the controller's view rotation so a character standing on a rotating platform turns with it.