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GameplayAbilities
GameplayAbilities
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9 entries in this module.
class
Classes
(5)
UAbilitySystemComponent
BP
The core component of the Gameplay Ability System (GAS).
UAttributeSet
BP
The base class for defining numeric attributes (health, stamina, damage) that GAS effects can read and modify.
UGameplayAbility
BP
The base class for all GAS abilities.
UGameplayCueManager
Manages the routing of Gameplay Cue events (OnActive, WhileActive, Removed, Executed) to UGameplayCueNotify actors and objects.
UGameplayEffect
BP
A data-only class that defines how gameplay attributes are modified: damage, healing, buffs, debuffs, and cooldowns.
struct
Structs
(1)
FGameplayAttribute
A lightweight handle that identifies a specific attribute property on an UAttributeSet.
function
Global Functions
(3)
UAbilitySystemComponent::ApplyGameplayEffectToSelf
BP
Applies a Gameplay Effect directly to this component's owner.
UAbilitySystemComponent::GiveAbility
BP
Grants an ability to this component so it can later be activated.
UAbilitySystemComponent::TryActivateAbility
Attempts to activate a previously granted ability.