UAttributeSet::PrintDebug
#include "AttributeSet.h"
Access: public
Specifiers: virtual
Description
Logs debug information about this AttributeSet's current state. The base implementation is a no-op; override it to print attribute values relevant to your game.
Caveats & Gotchas
- • The base class implementation does nothing; you must override it in your own AttributeSet subclass for it to output anything useful.
- • Not hooked into any console command by default; something in your codebase needs to call it explicitly, e.g. from a debug HUD or cheat manager.
Signature
virtual void PrintDebug() Return Type
void Example
Print current attribute values C++
void UMyHealthSet::PrintDebug()
{
UE_LOG(LogTemp, Log, TEXT("Health: %.1f / %.1f"), GetHealth(), GetMaxHealth());
} Version History
Introduced in: unknown
| Version | Status | Notes |
|---|---|---|
| 5.6 | stable | — |
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