RealDocs

UAttributeSet::SetNetAddressable

function GameplayAbilities Since unknown
#include "AttributeSet.h"
Access: public

Description

Marks this AttributeSet so it can be identified by name, rather than by index, when replicated as part of a fast array or subobject list.

Caveats & Gotchas

  • Must be called before the AttributeSet starts replicating (typically in its constructor or during ability actor info initialization); calling it late won't retroactively fix already-replicated references.
  • Sets the internal bNetAddressable flag read by IsNameStableForNetworking(); if you override that function yourself without checking the flag, calling SetNetAddressable() has no effect.

Signature

void SetNetAddressable()

Return Type

void

Example

Mark a spawned AttributeSet net addressable C++
UMyHealthSet::UMyHealthSet()
{
    SetNetAddressable();
}

Version History

Introduced in: unknown

Version Status Notes
5.6 stable

Feedback

Was this helpful?

Suggest an edit

Select a field above to begin editing.