UAttributeSet::IsSupportedForNetworking
#include "AttributeSet.h"
Access: public
Specifiers: virtualoverrideconst
Description
Returns true, marking AttributeSets as supported for UObject replication so they can be sent as subobjects of their owning actor or AbilitySystemComponent.
Caveats & Gotchas
- • Hardcoded to return true in the base class; every AttributeSet is replication-capable by default regardless of whether the owning component actually replicates it.
- • This only says the object type supports networking; whether an individual instance actually replicates still depends on the owning actor/component's replication setup.
Signature
virtual bool IsSupportedForNetworking() const override Return Type
bool Example
Check networking support C++
bool bSupported = MyAttributeSet->IsSupportedForNetworking();
// true for any UAttributeSet-derived object Tags
Version History
Introduced in: unknown
| Version | Status | Notes |
|---|---|---|
| 5.6 | stable | — |
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