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UAttributeSet::IsSupportedForNetworking

function GameplayAbilities Since unknown
#include "AttributeSet.h"
Access: public Specifiers: virtualoverrideconst

Description

Returns true, marking AttributeSets as supported for UObject replication so they can be sent as subobjects of their owning actor or AbilitySystemComponent.

Caveats & Gotchas

  • Hardcoded to return true in the base class; every AttributeSet is replication-capable by default regardless of whether the owning component actually replicates it.
  • This only says the object type supports networking; whether an individual instance actually replicates still depends on the owning actor/component's replication setup.

Signature

virtual bool IsSupportedForNetworking() const override

Return Type

bool

Example

Check networking support C++
bool bSupported = MyAttributeSet->IsSupportedForNetworking();
// true for any UAttributeSet-derived object

Version History

Introduced in: unknown

Version Status Notes
5.6 stable

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