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UKismetStringTableLibrary::IsRegisteredTableId

function Engine Blueprint Since unknown
#include "Kismet/KismetStringTableLibrary.h"
Access: public Specifiers: staticBlueprintPure

Description

Checks whether a string table with the given ID is currently registered and available for lookups.

Caveats & Gotchas

  • TableId is the string table's registered ID (set when the table is created or imported), not the StringTable asset's package path — passing an asset path here returns false.
  • A table can be unregistered later (e.g. if the owning asset is unloaded), so a true result here is only a snapshot at the time of the call.

Signature

static bool IsRegisteredTableId(const FName TableId);

Parameters

Name Type Description Default
TableId const FName Registered ID of the string table to check.

Return Type

bool

Example

Guard a lookup with a registration check C++
if (UKismetStringTableLibrary::IsRegisteredTableId(TEXT("MyGameStrings")))
{
	const FString Greeting = UKismetStringTableLibrary::GetTableEntrySourceString(TEXT("MyGameStrings"), TEXT("WelcomeMessage"));
}

Version History

Introduced in: unknown

Version Status Notes
5.6 stable

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