50 results for "string"
Unreal Engine's general-purpose heap-allocated string class.
A dropdown widget that displays a list of string options for the user to select one.
Blueprint function library exposing FString construction, conversion, and manipulation utilities.
Blueprint function library for querying registered String Table assets at runtime — checking registration, reading namespace/source string/meta-data values, and enumerating table keys.
Builds a new string in the form AppendTo+Prefix+InBool+Suffix, rendering the boolean as the literal word 'true' or 'false' between the given prefix and suffix.
Builds a new string in the form AppendTo+Prefix+InColor+Suffix, formatting the color between the given prefix and suffix.
Builds a new string in the form AppendTo+Prefix+InDouble+Suffix by formatting a double value and concatenating it between the given prefix and suffix.
Builds a new string in the form AppendTo+Prefix+InInt+Suffix, formatting an integer and concatenating it between the given prefix and suffix.
Builds a new string in the form AppendTo+Prefix+InIntVector+Suffix, formatting an FIntVector with the standard ToString conversion between the given prefix and suffix.
Builds a new string in the form AppendTo+Prefix+InIntVector+Suffix, formatting an FIntVector2 with the standard ToString conversion between the given prefix and suffix.
Builds a new string in the form AppendTo+Prefix+InName+Suffix, inserting the name's string representation between the prefix and suffix.
Builds a new string in the form AppendTo+Prefix+object name+Suffix, inserting the object's name between the prefix and suffix.
Builds a new string in the form AppendTo+Prefix+InRot+Suffix, formatting the rotator between the given prefix and suffix.
Builds a new string in the form AppendTo+Prefix+InVector+Suffix, formatting the vector with the standard FVector::ToString conversion between the given prefix and suffix.
Builds a new string in the form AppendTo+Prefix+InVector2d+Suffix, formatting an FVector2D with the standard ToString conversion between the given prefix and suffix.
Concatenates two strings together, returning a new string equal to A+B.
Returns true if this string contains the specified substring.
Returns whether SearchIn contains Substring, optionally searching case-sensitively and/or from the end.
Converts a boolean value to the string 'true' or 'false'.
Converts an FBox to a string showing its computed Center and Extent values rather than raw Min/Max corners.
Converts an FBox to a string using FBox's default ToString formatting, printing its Min and Max corner vectors.
Converts a byte (uint8) value to its string representation.
Converts a linear color to a string in the form '(R=,G=,B=,A=)'.
Converts a double-precision float value to its string representation.
Converts an FInputDeviceId (identifying a physical input device such as a gamepad) to its string representation.
Converts a 64-bit integer value to its string representation.
Converts an FIntPoint to a string in the form 'X= Y='.
Converts a 32-bit integer value to its string representation.
Converts an FIntVector2 to a string in the form 'X= Y='.
Converts an FIntVector to a string in the form 'X= Y= Z='.
Converts a 4x4 transformation matrix to a multi-line string dump of all sixteen components.
Converts an FName to its readable FString form.
Converts a UObject reference to a string by calling the object's GetName() method.
Converts a platform user ID to its string representation, showing the underlying integer handle.
Converts an FRotator to a string in the form 'P= Y= R='.
Parses a string in the '(R=,G=,B=,A=)' format back into an FLinearColor, reporting whether parsing succeeded via OutIsValid.
Parses a string and returns the floating-point value it represents.
Parses a string and returns the integer value it represents.
Parses a string and returns the 64-bit integer value it represents.
Converts a string to an FName.
Parses a string in the 'P= Y= R=' format produced by rotator-to-string conversion back into an FRotator, reporting whether parsing succeeded via OutIsValid.
Parses a string in the 'X= Y= Z=' format produced by Conv_VectorToString back into an FVector, reporting whether parsing succeeded via OutIsValid.
Parses a string in the 'X= Y=' format back into an FVector2D, reporting whether parsing succeeded via OutIsValid.
Parses a string in the 'X= Y= Z=' format back into a single-precision FVector3f, reporting whether parsing succeeded via OutIsValid.
Converts an FTransform to a string in the form 'Translation: X= Y= Z= Rotation: P= Y= R= Scale: X= Y= Z='.
Converts an FVector2D to a string in the form 'X= Y='.
Converts an FVector3f (single-precision vector) to a string in the form 'X= Y= Z='.
Converts an FVector to a string in the form 'X= Y= Z='.
Removes zero-length entries from an array of strings in place and returns the resulting element count.
Returns a human-readable description of the line-based LCS (longest common subsequence) difference between two strings, marking modifications, removals, and additions with ~, -, and + symbols.