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50 results for "string"

class
FString Core

Unreal Engine's general-purpose heap-allocated string class.

class
UComboBoxString UMG

A dropdown widget that displays a list of string options for the user to select one.

class
UKismetStringLibrary Engine

Blueprint function library exposing FString construction, conversion, and manipulation utilities.

class
UKismetStringTableLibrary Engine

Blueprint function library for querying registered String Table assets at runtime — checking registration, reading namespace/source string/meta-data values, and enumerating table keys.

function
UKismetStringLibrary::BuildString_Bool Engine

Builds a new string in the form AppendTo+Prefix+InBool+Suffix, rendering the boolean as the literal word 'true' or 'false' between the given prefix and suffix.

function
UKismetStringLibrary::BuildString_Color Engine

Builds a new string in the form AppendTo+Prefix+InColor+Suffix, formatting the color between the given prefix and suffix.

function
UKismetStringLibrary::BuildString_Double Engine

Builds a new string in the form AppendTo+Prefix+InDouble+Suffix by formatting a double value and concatenating it between the given prefix and suffix.

function
UKismetStringLibrary::BuildString_Int Engine

Builds a new string in the form AppendTo+Prefix+InInt+Suffix, formatting an integer and concatenating it between the given prefix and suffix.

function
UKismetStringLibrary::BuildString_IntVector Engine

Builds a new string in the form AppendTo+Prefix+InIntVector+Suffix, formatting an FIntVector with the standard ToString conversion between the given prefix and suffix.

function
UKismetStringLibrary::BuildString_IntVector2 Engine

Builds a new string in the form AppendTo+Prefix+InIntVector+Suffix, formatting an FIntVector2 with the standard ToString conversion between the given prefix and suffix.

function
UKismetStringLibrary::BuildString_Name Engine

Builds a new string in the form AppendTo+Prefix+InName+Suffix, inserting the name's string representation between the prefix and suffix.

function
UKismetStringLibrary::BuildString_Object Engine

Builds a new string in the form AppendTo+Prefix+object name+Suffix, inserting the object's name between the prefix and suffix.

function
UKismetStringLibrary::BuildString_Rotator Engine

Builds a new string in the form AppendTo+Prefix+InRot+Suffix, formatting the rotator between the given prefix and suffix.

function
UKismetStringLibrary::BuildString_Vector Engine

Builds a new string in the form AppendTo+Prefix+InVector+Suffix, formatting the vector with the standard FVector::ToString conversion between the given prefix and suffix.

function
UKismetStringLibrary::BuildString_Vector2d Engine

Builds a new string in the form AppendTo+Prefix+InVector2d+Suffix, formatting an FVector2D with the standard ToString conversion between the given prefix and suffix.

function
UKismetStringLibrary::Concat_StrStr Engine

Concatenates two strings together, returning a new string equal to A+B.

function
FString::Contains Core

Returns true if this string contains the specified substring.

function
UKismetStringLibrary::Contains Engine

Returns whether SearchIn contains Substring, optionally searching case-sensitively and/or from the end.

function
UKismetStringLibrary::Conv_BoolToString Engine

Converts a boolean value to the string 'true' or 'false'.

function
UKismetStringLibrary::Conv_BoxCenterAndExtentsToString Engine

Converts an FBox to a string showing its computed Center and Extent values rather than raw Min/Max corners.

function
UKismetStringLibrary::Conv_BoxToString Engine

Converts an FBox to a string using FBox's default ToString formatting, printing its Min and Max corner vectors.

function
UKismetStringLibrary::Conv_ByteToString Engine

Converts a byte (uint8) value to its string representation.

function
UKismetStringLibrary::Conv_ColorToString Engine

Converts a linear color to a string in the form '(R=,G=,B=,A=)'.

function
UKismetStringLibrary::Conv_DoubleToString Engine

Converts a double-precision float value to its string representation.

function
UKismetStringLibrary::Conv_InputDeviceIdToString Engine

Converts an FInputDeviceId (identifying a physical input device such as a gamepad) to its string representation.

function
UKismetStringLibrary::Conv_Int64ToString Engine

Converts a 64-bit integer value to its string representation.

function
UKismetStringLibrary::Conv_IntPointToString Engine

Converts an FIntPoint to a string in the form 'X= Y='.

function
UKismetStringLibrary::Conv_IntToString Engine

Converts a 32-bit integer value to its string representation.

function
UKismetStringLibrary::Conv_IntVector2ToString Engine

Converts an FIntVector2 to a string in the form 'X= Y='.

function
UKismetStringLibrary::Conv_IntVectorToString Engine

Converts an FIntVector to a string in the form 'X= Y= Z='.

function
UKismetStringLibrary::Conv_MatrixToString Engine

Converts a 4x4 transformation matrix to a multi-line string dump of all sixteen components.

function
UKismetStringLibrary::Conv_NameToString Engine

Converts an FName to its readable FString form.

function
UKismetStringLibrary::Conv_ObjectToString Engine

Converts a UObject reference to a string by calling the object's GetName() method.

function
UKismetStringLibrary::Conv_PlatformUserIdToString Engine

Converts a platform user ID to its string representation, showing the underlying integer handle.

function
UKismetStringLibrary::Conv_RotatorToString Engine

Converts an FRotator to a string in the form 'P= Y= R='.

function
UKismetStringLibrary::Conv_StringToColor Engine

Parses a string in the '(R=,G=,B=,A=)' format back into an FLinearColor, reporting whether parsing succeeded via OutIsValid.

function
UKismetStringLibrary::Conv_StringToDouble Engine

Parses a string and returns the floating-point value it represents.

function
UKismetStringLibrary::Conv_StringToInt Engine

Parses a string and returns the integer value it represents.

function
UKismetStringLibrary::Conv_StringToInt64 Engine

Parses a string and returns the 64-bit integer value it represents.

function
UKismetStringLibrary::Conv_StringToName Engine

Converts a string to an FName.

function
UKismetStringLibrary::Conv_StringToRotator Engine

Parses a string in the 'P= Y= R=' format produced by rotator-to-string conversion back into an FRotator, reporting whether parsing succeeded via OutIsValid.

function
UKismetStringLibrary::Conv_StringToVector Engine

Parses a string in the 'X= Y= Z=' format produced by Conv_VectorToString back into an FVector, reporting whether parsing succeeded via OutIsValid.

function
UKismetStringLibrary::Conv_StringToVector2D Engine

Parses a string in the 'X= Y=' format back into an FVector2D, reporting whether parsing succeeded via OutIsValid.

function
UKismetStringLibrary::Conv_StringToVector3f Engine

Parses a string in the 'X= Y= Z=' format back into a single-precision FVector3f, reporting whether parsing succeeded via OutIsValid.

function
UKismetStringLibrary::Conv_TransformToString Engine

Converts an FTransform to a string in the form 'Translation: X= Y= Z= Rotation: P= Y= R= Scale: X= Y= Z='.

function
UKismetStringLibrary::Conv_Vector2dToString Engine

Converts an FVector2D to a string in the form 'X= Y='.

function
UKismetStringLibrary::Conv_Vector3fToString Engine

Converts an FVector3f (single-precision vector) to a string in the form 'X= Y= Z='.

function
UKismetStringLibrary::Conv_VectorToString Engine

Converts an FVector to a string in the form 'X= Y= Z='.

function
UKismetStringLibrary::CullArray Engine

Removes zero-length entries from an array of strings in place and returns the resulting element count.

function
UKismetStringLibrary::DiffString Engine

Returns a human-readable description of the line-based LCS (longest common subsequence) difference between two strings, marking modifications, removals, and additions with ~, -, and + symbols.