50 results for "string"
Unreal Engine's general-purpose heap-allocated string class.
A dropdown widget that displays a list of string options for the user to select one.
Returns true if this string contains the specified substring.
Returns true if this string ends with the specified suffix.
Builds a string by substituting {Name} or {0}/{1}/.
Constructs a new FString using printf-style format specifiers.
Returns true if this string begins with the specified prefix.
Returns a new FString with all characters converted to lowercase.
Returns a new FString with all characters converted to uppercase.
Sends a string to the platform's screen reader or accessibility announcement system when accessibility is enabled.
Appends the full name string (including numeric suffix) to an existing FString or string builder without creating an intermediate FString allocation.
Appends the full path string representation to an existing FString or string builder without allocating a new string.
Parses a date/time string in ISO-8601 format into an FDateTime.
Parses a date/time string in UE's native format (the format produced by FDateTime::ToString()) into an FDateTime.
Copies the name string without its numeric suffix into a fixed-size ANSI character buffer.
Returns the name string without its numeric suffix as a dynamically allocated FString.
Copies the name string without its numeric suffix into a fixed-size wide character buffer.
Stores the full URL options string from the map load command.
Requests that the given string table entry be loaded into memory before it is needed, avoiding a hitch when the text is first displayed.
Returns A if bPickA is true, otherwise returns B.
Sets only the sub-object path portion of this FSoftObjectPath, leaving the top-level asset path (package and asset name) unchanged.
Parses an FTimespan from its canonical string representation.
Converts the FName to a human-readable FString including the numeric suffix if present.
Returns the full path as an FString in the form `/Package/Path.
Converts the frozen memory image representation of this TArray to a human-readable string by delegating to the allocator's ToString.
Converts the FName to a TCHAR buffer without heap allocation, truncating the result if the buffer is too small.
Converts this FName to its string representation and appends it to an ANSI string builder.
A gating macro that controls whether FSoftObjectPath's wide-string-subpath overloads emit UE_DEPRECATED compiler warnings.
Index into the global name table pointing to the case-folded version of the string, used for fast case-insensitive equality comparisons.
Index into the global name table pointing to the case-preserved version of the string, used when converting the name back to its original mixed-case form.
Evaluates a mathematical expression from a string at runtime.
Serializes the soft object path to a human-readable string for use in property copy/paste, config files, and T3D export.
A lightweight handle that identifies a specific attribute property on an UAttributeSet.
An immutable, case-insensitive string stored in a global name table and identified by an integer index.
A string-based reference to a UObject asset stored as a top-level asset path plus an optional sub-object path.
A localizable string that carries culture-aware display data.
Looks up an already-registered numbered FName without creating a new entry.
Returns a non-owning view into the actor's editor label string without allocating.
Returns the FName of the `bCanBeDamaged` UPROPERTY, allowing subsystems to reference the property by name without hard-coding the string.
Returns the actor's name as a string, or the literal string "NULL" if the pointer is null.
Extracts the list of named argument placeholders (e.
Returns a human-readable string name for this actor, suitable for display in debug output and logs.
Returns the player's name as a human-readable string.
Returns the FName of the `Instigator` UPROPERTY, allowing reflection-based systems to reference the property without hard-coding the string.
Looks up a key in a URL options string and returns its value parsed as a 32-bit integer.
Splits a single key=value pair string into its key and value components.
Returns the object's name without any path or package prefix as an FString, e.
Returns the string name of the current platform (e.
Returns the FName of the `Role` UPROPERTY (the actor's local net role), allowing reflection-based systems to reference the property without hard-coded strings.
Returns true if the specified key exists anywhere in a URL options string, regardless of its associated value.