UKismetStringTableLibrary::GetRegisteredStringTables
#include "Kismet/KismetStringTableLibrary.h"
Access: public
Specifiers: staticBlueprintPure
Description
Returns the IDs of every string table currently registered with the engine.
Caveats & Gotchas
- • Enumerates whatever happens to be registered at the moment of the call — tables loaded or unloaded afterward won't retroactively appear or disappear from the returned array.
- • Mainly useful for debugging or editor tooling; most gameplay code should already know the specific TableId it needs rather than enumerating all of them.
Signature
static TArray<FName> GetRegisteredStringTables(); Return Type
TArray<FName> Example
List all registered string tables C++
const TArray<FName> Tables = UKismetStringTableLibrary::GetRegisteredStringTables();
for (const FName& TableId : Tables)
{
UE_LOG(LogTemp, Log, TEXT("Registered string table: %s"), *TableId.ToString());
} See Also
Version History
Introduced in: unknown
| Version | Status | Notes |
|---|---|---|
| 5.6 | stable | — |
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