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UKismetStringTableLibrary::GetRegisteredStringTables

function Engine Blueprint Since unknown
#include "Kismet/KismetStringTableLibrary.h"
Access: public Specifiers: staticBlueprintPure

Description

Returns the IDs of every string table currently registered with the engine.

Caveats & Gotchas

  • Enumerates whatever happens to be registered at the moment of the call — tables loaded or unloaded afterward won't retroactively appear or disappear from the returned array.
  • Mainly useful for debugging or editor tooling; most gameplay code should already know the specific TableId it needs rather than enumerating all of them.

Signature

static TArray<FName> GetRegisteredStringTables();

Return Type

TArray<FName>

Example

List all registered string tables C++
const TArray<FName> Tables = UKismetStringTableLibrary::GetRegisteredStringTables();
for (const FName& TableId : Tables)
{
	UE_LOG(LogTemp, Log, TEXT("Registered string table: %s"), *TableId.ToString());
}

Version History

Introduced in: unknown

Version Status Notes
5.6 stable

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