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UCharacterMovementComponent::NetworkMinTimeBetweenClientAdjustments

property Engine Since 4.0
#include "GameFramework/CharacterMovementComponent.h"
Access: public Specifiers: UPROPERTYEditDefaultsOnly

Description

Minimum time in seconds the server waits between sending correction adjustments to a client whose position has drifted beyond the allowed error, used to save bandwidth.

Caveats & Gotchas

  • Should be >= NetworkMinTimeBetweenClientAdjustmentsLargeCorrection — the header notes the larger of the two values is used regardless of which is actually set higher.
  • Set to 0 to disable throttling entirely and send corrections as soon as they're detected.

Signature

float NetworkMinTimeBetweenClientAdjustments

Example

Throttle client correction frequency C++
GetCharacterMovement()->NetworkMinTimeBetweenClientAdjustments = 0.1f;

Version History

Introduced in: 4.0

Version Status Notes
5.6 stable

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